SDK Tutorials (Killing Floor 2): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Bullet link|[[Setting Up Navigation (Killing Floor 2)|Navigation | {{Bullet link|[[Setting Up Navigation (Killing Floor 2)|Navigation]]|Guide to setting up navigation in custom maps}} | ||
{{Bullet link|[[Setting Up Doors (Killing Floor 2)|Doors]]|Guide to setting up doors in custom maps}} | |||
{{Bullet link|[[Setting Up Traders (Killing Floor 2)|Traders]]|Guide to setting up traders in custom maps}} | {{Bullet link|[[Setting Up Traders (Killing Floor 2)|Traders]]|Guide to setting up traders in custom maps}} | ||
{{Bullet link|[[Setting Up | {{Bullet link|[[Setting Up Spawns (Killing Floor 2)|Spawns]]|Guide to setting up player and zed spawns in custom maps}} | ||
{{Bullet link|[[Setting Up Pickups (Killing Floor 2)|Pickups]]|Guide to setting up pickups in custom maps}} | {{Bullet link|[[Setting Up Pickups (Killing Floor 2)|Pickups]]|Guide to setting up pickups in custom maps}} | ||
{{Bullet link|[[Setting Up World Info (Killing Floor 2)|World Info]]|Guide to setting up world info for custom maps}} | {{Bullet link|[[Setting Up World Info (Killing Floor 2)|World Info]]|Guide to setting up world info for custom maps}} | ||
{{Bullet link|[[Setting Up Terrain/Landscape (Killing Floor 2)|Terrain/Landscape]]|Guide to setting up terrain/landscape for custom maps}} | |||
{{Bullet link|[[Setting Up Modular Static Set (Killing Floor 2)|Modular Set]]|Guide to using the modular static set for custom maps}} | |||
{{Bullet link|[[Shadow System Technical Documentation (Killing Floor 2)|Shadowing Technical Documentation]]|Technical Documentation on the shadow system}} | |||
{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Materials]]|Guide to making custom Material Instances for custom maps}} | |||
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}} |
Latest revision as of 23:59, 20 May 2015
Navigation — Guide to setting up navigation in custom maps
Doors — Guide to setting up doors in custom maps
Traders — Guide to setting up traders in custom maps
Spawns — Guide to setting up player and zed spawns in custom maps
Pickups — Guide to setting up pickups in custom maps
World Info — Guide to setting up world info for custom maps
Terrain/Landscape — Guide to setting up terrain/landscape for custom maps
Modular Set — Guide to using the modular static set for custom maps
Shadowing Technical Documentation — Technical Documentation on the shadow system
Materials — Guide to making custom Material Instances for custom maps
UV's and Mesh Merging — Guide to set up UV channels and mesh merging for Splatter maps